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 Build Update - Di, 17.06.08

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seroela

seroela


Weiblich Anzahl der Beiträge : 421
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BeitragThema: Build Update - Di, 17.06.08   Build Update - Di, 17.06.08 Icon_minitime17/6/2008, 07:31

Hi,

die Probleme scheinen gefixed zu sein Very Happy . Voraussichtlich können wir das Update heute ab 18 Uhr erwarten.
http://forums.mythos.com/showthread.php?p=142188#post142188

schon gespannt

lg sero
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seroela

seroela


Weiblich Anzahl der Beiträge : 421
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BeitragThema: Re: Build Update - Di, 17.06.08   Build Update - Di, 17.06.08 Icon_minitime17/6/2008, 21:38

Hi,

Serverdown - Patch kommt Very Happy Very Happy - hat ja doch noch geklappt.

lg sero
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aldi




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BeitragThema: Re: Build Update - Di, 17.06.08   Build Update - Di, 17.06.08 Icon_minitime17/6/2008, 22:02

Hmm nu komm ich nachts um 0 Uhr heim und Mythos sagt mir "The Connection to Server was reset".
Problem bei mir oder sind die Server den ganzen Abend schon off ?

Naja bis Freitag.
Morgen Abend wartet das Foo Fighters Konzert und Do Abend Indiana Jones im Kino.
Bis denne Wink
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seroela

seroela


Weiblich Anzahl der Beiträge : 421
Alter : 46
Ort : Wien
Anmeldedatum : 14.02.08

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BeitragThema: Re: Build Update - Di, 17.06.08   Build Update - Di, 17.06.08 Icon_minitime17/6/2008, 22:19

So 30 min später war dann der patch zum laden da - ziemlich groooooooooss.
schon gespannt.

edit1: http://forums.mythos.com/showthread.php?p=142371#post142371

die interessantesten änderungen zusammengefasst (imho):

* tesla verhalten sich "normal" in der OW (dmg und angriff gefixt)
* Berge sind jetzt gut eingezeichnet und die weg proportionen passen
* monster respawn <30sec Ow
* tyrells wurde der enchanter wieder gegeben
* am marktplatz kann man gegen cash zum letzten dungeon teleportiert werden
* grüne quest bug gefixed und epic maps sind wieder epic
* neue OW quests
* bosse respawnen > 5min
* weniger memory wird benötigt, grafiken "sollen" schöner/ besser sein, etc -
..
..
..

edit2:

Pyromancer:

Cinderblade:
1) Thermal Screen/Thermal Damage – Life now gets added on to the base absorb amount for the shield – scales with the player nicely now. Raised Thermal damage amount.
2) Vengeful/Vendetta flame – Duration increased. Before the skill would change its values based off of how much health you had left. Now it’s a flat rate for a duration.
3) Blazing Blade – renamed to burning swath.
4) Fiery Weapon/Flamewielder – wasn’t adding bonuses correctly. Fixed.
5) Burning Arc/Burning Swath – wasn’t adding bonuses correctly. Fixed. Raised mana cost a lot and raised its damage way up too.

Flamecaster:
1) Searing Embers – effects all spells now.
2) Flame Serpent/Serpent Volley/Binding Adders – Missiles were hitting the monsters to many times ( stand in front and just would kill anything ) – fixed. Once fixed I raised the damage and damage percents.
3) Meteor/Meteor Nova – Fixed mana cost issue. Nova was hitting monster multiple times – fixed! This fix made meteor quite a bit weaker but still lowered damage a bit.
4) Fanning The Flames – Capped to 120%
5) Ignite/Conflagtion – actually increased damage to ignited creatures. Increased chances to ignite monsters. Conflagtion wasn’t getting bonuses from equipment – fixed.
6) Flaming Fist – Lowered dmg a bit, also lowered mana cost.
7) Flaming Dart/Burning Fragments – Fragments where hitting monsters multiple times – fixed. Dmg modified to scale better at higher levels.
Restorative Flames – Lowered mana recharge a bit.

Coalsmasher:
1) Field of Fire/Flame Quake – Reduced cool down a bit. Dmg and diameter effected increased. Fixed bonuses not applying to flame quake.
2) Lava Field/Hail of Magma – reduced fire vulnerability a bit.
3) Ember Nova – Cool down lowered. Fixed bonuses not applying. Damage modified.
4) Cinderwall – modified quite a bit. Mana cost, diameter and lots more.
5) Internal Flame – maxes at 50 now.
6) Mana Glyph – Larger radius. Duration in which you have to kill monsters is longer.


Gadgeteer:
Marksman:
1) Seeking Shot/Suppresive Fire/Penetrating Fire – lowered max number of bullets overall. Reduced stun chance.
2) Tinker – Reduced attack speed when maxed.
3) Rally – Added cap that scales with investment.
4) Piercing Barrage – Monsters where getting hit multiple times when they shouldn’t have been.
5) Rapid Refire – Lowered dmg by a bit. Shorter range when fully maxed. Increased range at start. Removed stun chance and replaced with crit bonus.
6) Deafening Explosion – removed cool down all together. Does more damage, raised the AOE size. Skill is actually useful now.
7) Napalm – lowered dmg a bit. Fixed mana not increasing correctly.

Grendadier:
1) Noxious Grenade – Fixed the skill so it actually scaled at a reasonable rate.
2) Flametrap – Fixed it so it actually scaled at a reasonable rate. Raised damage. Increased range on procs.
3) Bauble Trap – I raised the HP at low levels – can actually take a few hits now. Also now gets minion bonuses.
4) Latch Bomb – didn’t add bonuses from equipment. Proc was hitting monsters multiple times. Damage Pct increased.

Tinker:
( most everything here that shoots a laser at you will have a problem hitting you in the overworld. It’s fixed internally but didn’t make it to the test center – sorry )
1) Tesla Widget – Scales better now. Lowered damage.
2) Galvanic Widget- Raised the duration. Raised the initial duration. Damage increased.
3) Suppression Widget – (sorry doesn’t do AOE slow ) Lowered the amount it slows a monster. Lowered mana cost. Removed cool down.
4) Lightning Turret – Sped up fire rate. Wasn’t getting bonuses – fixed. Much more powerful.
5) Servant Widget – monsters controlled now get minion bonuses. Fixed not getting awarded the kill if the minion kills something.
6) Flame Sentry – Wasn’t getting minion bonuses correctly.
7) Boom Zipper – Fixed damage issue with it.
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